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Nicholas Bolden

Character TD

Nicholas Bolden on LinkedIn         

 

Summary

Strong technical artist with a concentration on characters.
A diverse range of artistic and technical skills: Rigging, Tools coding, Pipelines, Modeling.
A resourceful team member. Deadline oriented.

 

Professional Experience

  • 2011 – Current            Industrial Light & Magic  San Francisco, CA   -   Character ATD
  • 2008 – 2011                Lucasfilm Animation  Nicasio, CA   -   Character TD II
  • 2007 – 2008                Gnomon School of Visual Effects  Los Angeles, CA   -   Instructor
  • 2007 – 2008                Heavy Iron Studios  Los Angeles, CA   -   Rigger / Character Artist
  • 2006                           Climax Group  Santa Monica, CA   -   Jr Technical Artist

 

Projects & Credits

The Clone Wars
The Clone Wars 
Lucasfilm Animation Ltd.
Character Technical Director II
Up: The Video game
Up: The Video Game
THQ, Heavy Iron Studios
Character Artist (Rigger)
Wall-E: The Video Game
Wall·E: The Video Game
THQ, Heavy Iron Studios
Character Artist (Rigger)
Silent Hill: Origins
Silent Hill: Origins
Konami, Climax Group
Jr. Technical Artist

 

Skills

Character Rigging,  Problem Solving,  Coding,  Pipelines,  Tool Development,  Modeling,  Texturing

 

Software & Languages

Maya, Photoshop, others  |  Python, MEL, some C++ (Maya API)

 

Education

Savannah College of Art and Design - 2001 – 2005
BFA, Computer Art