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Nicholas Bolden
Character TD
Summary
Strong technical artist with a concentration on characters.
A diverse range of artistic and technical skills: Rigging, Tools coding, Pipelines, Modeling.
A resourceful team member. Deadline oriented.
Professional Experience
- 2011 – Current Industrial Light & Magic San Francisco, CA - Character ATD
- 2008 – 2011 Lucasfilm Animation Nicasio, CA - Character TD II
- 2007 – 2008 Gnomon School of Visual Effects Los Angeles, CA - Instructor
- 2007 – 2008 Heavy Iron Studios Los Angeles, CA - Rigger / Character Artist
- 2006 Climax Group Santa Monica, CA - Jr Technical Artist
Projects & Credits
The Clone Wars
Lucasfilm Animation Ltd.
Character Technical Director II
Lucasfilm Animation Ltd.
Character Technical Director II
Up: The Video Game
THQ, Heavy Iron Studios
Character Artist (Rigger)
THQ, Heavy Iron Studios
Character Artist (Rigger)
Wall·E: The Video Game
THQ, Heavy Iron Studios
Character Artist (Rigger)
THQ, Heavy Iron Studios
Character Artist (Rigger)
Silent Hill: Origins
Konami, Climax Group
Jr. Technical Artist
Konami, Climax Group
Jr. Technical Artist
Skills
Character Rigging, Problem Solving, Coding, Pipelines, Tool Development, Modeling, Texturing
Software & Languages
Maya, Photoshop, others | Python, MEL, some C++ (Maya API)
Education
Savannah College of Art and Design - 2001 – 2005
BFA, Computer Art


